CRISP - Crisis Simulation for Peace e.V.

Youth, identity, employability

The main goal of this project was to develop and conduct a simulation game tackling the topic of employability under consideration of identity issues. The simulation game developed together with trainers from six different partner organizations was applied to the different regions in Europe andits neighborhood. We also developed a workshop concept to embed the simulation game into discussions about important core skills needed for employability like communication, team work and problem solving skills.During this meeting participants from Egypt, Germany, Georgia, Italy, Portugal and Spain tested the simulation ‘Frustralia’ and made adjustments. They also got to know more about topics of identity and employability. During the seminar different creative methods were used, such as simulation game and forum theatre. The meeting was also a good platform for networking and future colorations. We also got to know more about best practices in policy making by some European countries like Germany and Austria to decrease youth unemployment by supporting vocational training and the apprenticeship system for example. By the end of the three day seminar the outline of the Manual was developed and the game was finalized.

Participants: Egypt, Germany, Georgy, Italy, Portugal and Spain Duration: May - September Location: Berlin (Germany), Lisbon (Portugal), Madrid (Spain)

Target Group

Participants from the regions where societies face the challenge of youth unemployment and gender and identity issues in the labor market. Young multipliers/trainers who are experienced in youth work.

Project Goals

The main goal of this project was to develop and conduct a simulation game that tackled the topic of employability under consideration of identity issues. The simulation game developed together with trainers from six different partner organizations was applicable to the different regions in Europe andits neighborhood.We also developed a workshop concept to embed the simulation game into discussions about important core skills needed for employability like communication, team work and problem solving skills.