Within such context the sources, reasons, dynamics and effects of right wing populism was discussed and examined.The project was divided in four Activities: Aktivität I:As a first step 14 trainers and youth workers and experts in the field of right wing populism from 7 partner organizations came together for a one week seminar. Here they were introduced to the method of simulation gaming, followed by an analysis of the set of problems and a discussion on the learning-goals of the simulation game. Based on that the participants, together with CRISP, developed one simulation game tackling the topic of right-wing populism. The simulation game is both highlights the sources of right-wing populism in the EU and offers a platform to think about strategies to deal with this issue. Activity IIa:The new developed simulation game was tested and improved in Berlin with a wider circle of persons involved in youth work. The game was evaluated with regard to a regional point of view. The trainers got hereby the chance to test the simulation game and their skills as a simulation game trainer. Activity IIb:The new developed simulation game was tested and improved in Thessaloniki with a wider circle of persons involved in youth work. The game was evaluated with regard to a regional point of view. The trainers got hereby the chance to test the simulation game and their skills as a simulation game trainer. Activity III:In the end, the 14 trainers from activity 1 came together again for a final workshop. Here the results of the Local Implementation Phase were presented. The simulation game was adjusted due to the suggestions developed during the implementation phase. Furthermore the outcomes of the simulation games were shared and compared, and serve as the basic concept in order to formulate policy recommendations.
For Activities I + III: We were looking for participants who already have some knowledge in the field of right wing populism or racism, and/or good experience in the field of non formal education. So that they were able to provide some input during the seminar. For Activities IIa +IIb: In addition to the trainers from Activity I, there were 3 participants from each organization that worked or were active in youth work sector so that they could analyze the simulation game from a critical perspective. The participants were fluent in English, and at least 21 years.
The main goal of this project was to develop and conduct a simulation game that tackles the sources, reasons, dynamics and effects of right wing populism in Europe. In the end of the project a simulation game was available for other trainers of non-formal education, as well as for teachers at schools and lecturers at universities. The simulation game was easily transferable, due to a detailed handbook describing the implementation, as well as the evaluation of the simulation game.