CRISP - Crisis Simulation for Peace e.V.

K2Games - Learning by Playing

Sustainable development, climate change risks and their impact on human health are among the big challenges of current and next decades. Young people today are facing these problems more than anyone and they will be the ones having to deal with the consequences of past generations. It is key for the sustainable development on a European and global level, for young people to be appropriately educated in the topics of environmental health and sustainable consumption. A good education, however, needs well equipped youth workers who have a multitude of educational tools and methods at hand to convey competences and to strengthen constructive, pro-active, empowering attitudes about environmental issues that impact human health and community welfare. Together, we want to explore the possibilities that games open for an effective and sustainable environmental education concept and develop two board games and five simulation games tackle the most pressing issues within these topics as well as a guide how to use them in educational situations. The process will start with a seven-day training bringing together youth workers from Romania, Italy, Lithuania and Germany who will receive an introduction to non-formal education, environmental health and game development. Participants will form teams and start developing game scenarios together.In the following six months after the training, the games and the guide will be finalized by the developer-teams under coordination of the project managers. The games and the guide will be published online in five languages, available to download for free.

Duration:September 2018 -April 2020
Locations:Romania, Germany, Italy and Lithuania
Participants:20 Game Developers, 80 Multipliers
Beneficiaries:approx 400 Youth Workers
Budget:127.299,00 EUR

Target Group

The games and the guide will be developed by youth workers from Germany, Italy, Romania and Lithuania who are interested in environmental education with the help of games. The publication will be downloadable for free in five languages (including English), thus targeting youth workers internationally.

Project Goals

TWith this project we want to make accessible for youth workers, and thus for young people, educational tools and methods in non-formal and informal contexts to acquire competencies, and to develop constructive, pro-active, empowering attitudes about environmental issues that impact human health and community welfare. Further, we aim to provide youth workers with know-how on how to develop simulation and board games as learning tools in education for environmental health and sustainable consumption. Thus we foster a better awareness of games as tools for development of knowledge, skills and attitudes among the community of youth workers and young people.