On 14 September 2026, CRISP conducted a one-day simulation game on conflict, negotiation and international diplomacy as part of the Berlin Moment of the meet! Mercator Europa Tour. It was based on an adapted version of the CRISP simulation game “Peace for Aridora?”. The fictional state of Aridora has been affected by civil war for years, aggravated by water scarcity and climatic change. At a peace conference, participants took on the roles of the government, rebels, civil society, indigenous communities and neighbouring states and jointly developed proposals for an upcoming peace summit. A final debriefing linked the experiences from the game with impressions from the Berlin Moment and the tour as a whole.
Project Goals
- Strengthen negotiation and conflict skills in an international context
- Encourage perspective-taking and understanding of different interests
- Provide an experience-based approach to European and international politics
Target Group(s)
Participants of the 8th cohort of the meet! Mercator Europa Tour 2026
Planned Outcomes/Achievements
- Strengthened negotiation skills and diplomatic thinking
- Sharpened awareness of conflict dynamics, interests and power asymmetries
- Experience in teamwork and collaborative problem solving under pressure
- Deeper understanding of European and international political dynamics


