In this project, we combine artificial intelligence and cutting-edge VR technology to create tailored learning environments that teach effective methods for constructive conflict resolution.
Our VR training provides hands-on methods and techniques for conflict resolution, allowing participants to test and practice them in realistic scenarios. Participants take on virtual roles, experience conflicts, and learn through interactive scenarios how to apply non-violent resolution strategies and participatory dialogue processes.
Project Goals
Our innovative VR training for conflict resolution offers exciting opportunities to identify conflicts early, understand them better, and develop appropriate solutions. The goal is to equip multipliers in youth work with the necessary tools to constructively address conflicts.
Another key objective is to build a conflict resolution network and enhance the ability of multipliers in youth work to transform conflicts. The program ensures that participants are well-equipped with the necessary methods and skills, particularly in areas affecting children and young people.
- Establishing an expert committee for content development
- Creating a digital toolkit with methods and educational materials
- Showcasing (global) best-practice models for conflict resolution in youth work
- Strengthening conflict resolution skills
- Teaching communication and mediation techniques
- Introducing interactive methods
- Promoting democratic dialogue processes
Target Group(s)
Social workers, teachers, and conflict resolution multipliers in schools, youth centers, and educational institutions, as well as civil society actors.
Planned Outcomes/Achievements
In the first year, we will conduct a needs assessment to identify the specific challenges of our target groups and define key areas of focus. Relevant stakeholders and cooperation partners will be actively involved to ensure that the needs of the target group remain the central priority. To strengthen partnerships and facilitate knowledge exchange, quarterly meetings with key actors will be held, alongside nationwide surveys to support methodological, didactic, and technical planning.
Additionally, a toolkit for participatory methods will be developed and made available as an interactive online resource.
In the following years, we will use the insights gained from the needs assessment and ongoing discussions with target groups to develop further VR training programs for youth work multipliers.
Looking ahead, by the end of the project, we aim to develop a VR training program specifically designed for young people aged 14 and older. This will allow youth to learn and practice non-violent conflict resolution from an early age.